Well, I’m not sure I should be engaging in “spoilers”. I usually end up wrong when I guess stuff. So, that first episode of the festive special proved thoroughly enjoyable. I have to admit to a fan-fueled tear at the final shot…
Anyway, I happy for the ‘enemy’ to be defeated provided that doesn’t mean the end of the them. I’m hoping their return presents a permanent fixture and The Doctor has to gone on the run again. I like them and the prospect of their return seems like a good move to add a new dimension to the storyline. I daresay Russell only removed them to simplify the back story for newcomers when the series returned.
And, finally, what’s the connection between The Doctor and Wilfred Mott? Could it be a sneaky anagram?
Time Lord WTF?
I have to say I’m glad I’ve stumbled across ‘Ahistory: An Unauthorised History of the Doctor Who Universe’. I’m suprised I wasn’t aware of it’s existence before now.
I have treasured ‘A History of the Universe’ by Lance Parkin for a dozen years or more. I have a fetish for encyclopedic works about fictional and real world events and people alike. I wallow happily in the interconnectivity of the presented information, flicking back and forth with barely contained glee. To have such a work centred on the Doctor Who universe, I can hardly contain myself.
‘A History…’ took the events up to the end of the Virgin books; but ‘Ahistory’ brings matters almost up to date, up to 2007, including the Big Finish audio adventures and Doctor Who comic strips. I’m happier than a pig in muck.
So, I’m now reading ‘Ahistory’ and the Doctor Who RPG – and I’m thinking to start my own gaming campaign in the midst of the Last Great Time War. Despite failed earlier attempts to move themselves to the safety of a Bottled Universe, the option becomes a desperate last ditch effort to save some vestige of Gallifrey. While events spiral towards a terrible conclusion for Time Lords and Daleks alike, a few escape the end of everything escaping to another reality.
Or something like that…
ADDENDUM: Of course RTD has to throw his oar in with the current special and potentially change the whole outlook of my intended game background. He’s a cheeky monkey.
I noted on Twitter that Cubicle 7 had announced the release of Doctor Who: Adventures in Time and Space as a PDF, through DriveThruRPG and RPGNow. I haven’t got my own copy at the moment, which irks a little… I’d love to have my hands on it right now. Others have been opening the box with reverance, inspecting the glossy booklets with curious and fannish eyes.
I have to admit I am happy to wait – because I’m not at a major disadvantage for waiting an extra week or two. In the meantime, I’m saving £13 on the recommended price.
Now, I have to wonder the advantages of getting the PDF copy. You get no box, no dice – and you need to print them out if you want to use the tokens. If the PDF pricing considered this in light of market pricing as well, I might be tempted (and I have other games in PDF format, while also possessing the hardcopy)… However, the PDF copy is £21.53, just £5.46 cheaper than the boxset I’m getting from Play.com. What would possess me to do without the physical books for such a discount? Yes the PDF can go anywhere with me, stored away on a laptop or iPhone; but do I, as a Doctor Who GM, really need to be that flexible?