Why does it always have to be ladders?
The Ghost Monument had a lot to say about the way you play time-travelling adventures, about not setting barriers but, at the same time, creating alien environments from the familiar. It wasn’t necessarily subtle, but programmes like Star Trek and Doctor Who have been doing that since the 60s. When you play adventures in sci-fi, Continue Reading »
Final victim of Tzim Sha’s trophy hunting spree, the Salad Man nevertheless can provide a handy new archetype to include in your Renegade games. If we’ve learned anything from the travels and adventures of The Doctor over the years it’s that those who die can still crop up later in another form – such are the Continue Reading »
As a continued expansion of the simple Renegade system, I’m happy to expand the PocketMod core with the revision and release of Brace for Impact, a broadly system-free supplement for creating sci-fi encounters which now includes a brand new Infinity Table. The Infinity Table adds an essential temporal twist to your adventures, from sleeping menaces and Continue Reading »
Stenza Technology is really annoying and hard to decipher. One-hundred and thirty-nine wires, seven of which don’t make sense.