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Open The Box

Less than an hour until the first part of the Doctor Who finale, it occurred to me a couple of days ago that this feels like Lawrence Miles Alien Bodies. Sam and the Ninth Doctor stumble on an auction for some ultimate artefact that everyone seems to want to get their hands on, whatever the cost. The Pandorica seems to be comparable with this, an artefact that aliens from across the galaxy want to get into their grasp. Mind you, that time ship from the last episode got me in mind of other time travelling adversaries from the past… then ‘Next Time’ with Roman Centurions. Could this be the return of the War Lords?

I watched the clip from the first episode of the finale and saw River Song reading off the types of ship in orbit around Earth… Daleks, Sontarans, Cybermen – and Zygons! Brilliant. I suspect we won’t get to see a Zygon, but I think it’s bloody brilliant that they get a mention.

I’m looking forward to it and hope that the explanation for the events of this season all hang together and provide a satisfying conclusion.

Cracks in the Internet

Never mind cracks in the Universe or amnesiac Time Lords abandoned on the edge of the Silver Devastation – I’m almost loathe to link to it, but angelshavethephonebox.com is a singular waste of an entirely usable web address. Admittedly the owner took the time to stick a picture on it with appropriate Doctor Who quote, but what a massive waste of a perfectly good opportunity to do so much more with it. I hate to say it, but a link farm would be better than this static page. The owner registered the site in 2007 and it recently renewed in May – and I suspect it has looked like this the whole time. Damned waste!

In Safe Hands

I attended the Birmingham UK Games Expo at the weekend. Cubicle 7 had a stand, so I invariably needed to go ask the big question.

So, “What’s happening with the Doctor Who game? When can we expect the next supplement?”

Okay, so that’s two questions – but, I can’t remember exactly what I asked. I’m hazy on a lot of things. I admit (unfortunately) this has nothing to do with alcohol. I just have a poor memory – especially for names.

Anyway, I was talking to this guy on the stand (long, dark hair and glasses, facial hair… maybe).

The response, a positive one. I won’t try to map out the details, but Cubicle 7 have all the enthusiasm for this game that you’d expect. For them, Doctor Who: Adventures in Time and Space represents their number one best selling game, a license of massive potential. Do you charge ahead creating stuff in a great gush and run the risk of falling foul of the license holder? I mean, that’s what pretty much happened with FASA, Star Trek and Paramount. Get too carried away and, before you know it, you’re producing supplements without full approval… and then you’re producing no supplements at all.

Having to wait for approval for stuff from the BBC does complicate things – I know that from previous experiences with other licenced holdings that if you need to have everything checked with the owner of the subject matter, expect to see your production time double. To add to the complications, with Doctor Who you also have a series in transition, with a regeneration meaning a need for a bit of a change – both in characters and branding.

The alien supplement remains incoming and should be ready for GenCon, which means an August release. After that, we have a Matt Smith makeover for the core rules, with the inclusion of both the 11th Doctor and Amy Pond as characters, and then future supplements will all have the new look of the current series.

Personally, I think the slow progress means those playing the game have had an opportunity to shine. The DWAITAS board I frequent has enough character, alien, adventure, gadget and skill/trait related material to create a supplement in it’s own right.

The guy on the stand referenced customers who make it sound like without more supplements they simply don’t have what they need to run a game – but, in my honest opinion, the simplicity of the game system, the wealth of background from the TV, and the support of other fans means that there’s a lot you can pick up and use without needing anything else official. You have no excuse not to be running DWAITAS right now.

I planned to run a game at the weekend, and all I took was the official DWAITAS screen, the ‘Start Here’-type booklet from the boxset and the pre-generated character sheets – and for a simple game I think that’s all you need. Once the players understand the basic rule and the principle of Story Points, what more do they need to know. Roll them dice, improvise some Story Point tokens and get on with the action.

So, when new stuff comes, that will be great – but no one should be putting the game into storage thinking they can’t play in the meantime. I appreciate what Cubicle 7 have provided so far and while I’d love to see more soon, I also think the delay makes for a positive experience for every potential Doctor Who GM.

Real Expo-tential

Well, I’m off to the UK Games Expo in Birmingham this weekend, attending both Saturday and Sunday (which we did in 2008, but not 2009). Having the night there means the day can be more relaxed, providing more chances to play and the chance to get involved in stuff starting in the afternoon. I would like to play Doctor Who: Adventures in Time and Space, but right now it looks like it won’t be running until the end of Sunday – just when I’m going to be heading along home (long drive).

I’m kind of wishing I had the chutzpah to run a game of my own, but I’m such a damned wimp. I’m enamoured by the potential of running a Hitchhiker’s Guide to the Galaxy game using the DWAITAS system, which seems like a perfect fit. I could use the sample player character sheets right out of the box without any effort, running a game part-adventure, part-knockabout. I can see it being a bit like classic PARANOIA or Tales From The Floating Vagabond, a chance to play and have fun, but with a lower death toll than the former and a little less slapstick than the latter. We’ll see, you never know…

Maybe I’ll be consigned to playing – and getting annihilated in – a game or two of Agricola or Dominion; but. here’s hoping, that I’ll get a chance to play a RPG session (or two).

Tarvu, Be Praised

Tarvuism, the fastest growing religion in the world (“It’s SO easy to join”) – and just the sort of thing that the Doctor would get sorted out in a moment, undermining the evil intent beneath the cult within the conspiracy, like some intergalactic star-hopping David Icke. Or something like that.


Connections Unseen

I’ve been thinking about connections, considering what might have caused certain events or points of focus.

Is it possible, for example, that one of the tears in reality, like that in Amy’s childhood bedroom, also caused the sun to go nova causing the grand exodus of Earth seen in “The Beast Below”?

Aside from the fact River Song seems to have spent a lot of time there, is the pull of the 51st century significant, given humanity harnessed the power of time travel during this period – seen in the despicable acts of the evil mad man Magnus Greel and the formation of the Time Agency, of which Jack Harkness was a member? I’m reasonably sure it isn’t connected, but Jack’s home in the Boeshane Peninsula suffered mass deaths from an unimaginable horror in this very century. A coincidence of continuity, but still…

Does the presence of Amy and Rory on the distant hilltop suggest more than just a passing interest in their earlier selves – and why is the Doctor somewhat blasé about it, considering the dangers? The events of Father’s Day resulted in his death and came about because Rose tampered with causality – is his memory so short?

Or, perhaps, memory has become a problem for everyone – with Amy forgetting the Daleks (and, for that matter, Van Statten not being aware of them either in 2012 as he struggled to engage with his silent Metaltron – in “Dalek”, despite the mass invasions of “Army of Ghosts”/”Doomsday” and “The Stolen Earth”/”Journey’s End” a few years earlier) and a strong reliance in recent episodes on perception filters keeping what is openly there out of sight and out of mind. Can we trust anything we’re seeing, given the Doctor’s own subconscious dark side can work against him with such murderous intent?

Does Not Compute

…and when it comes to persuading computers to do something that doesn’t make sense, well more suspension of disbelief comes into play.

PARANOIA featured a skill called Spurious Logic, which allowed you to engage artificial lifeforms in the sort of discussion that left them smouldering in confusion. Captain Kirk had a knack for doing this – with Landru in ‘The Return of the Archons’ and M5 in ‘The Ultimate Computer‘ – uttering some statement or puzzle that logically would not compute and led to much sparking/smoking of circuit boards. It seems that Amy and The Doctor, but the former particularly, managed to pull off a little of this with Bracewell when the Dalek’s initiated the Oblivion Continuum.

In DWAITAS, the standard test for handling spurious logic should be against Convince + Ingenuity – conveying a logical conceit in a manner than denotes absolute belief to anyone listening, artificial or not. To further enhance the prospect of success, a character might take the Trait Technobabble.

Technobabble (Minor Good Trait)
The character has a bewildering grasp of the esoteric nuisances of bleeding edge technologies and obscure scientific theorems. They might not always completely understand the nitty-gritty of the subject matter, but they appear convincingly assured in their grasp of the principles.
   Effect: +2 bonus to any roll where the character seeks to assert authority in his grasp of obscure science or technology.
   Note: Cannot be taken with the Technically Inept Bad Trait. However, the character’s grasp of the principles does not, in turn, provide any positive modifiers to actual attempts to understand, repair or override gadgets and devices – where the character would need Technology and/or Boffin.

Bracewell Dilemma

Folk watching ‘Victory of the Daleks‘ have questioned how the British could have got Spitfires into space in a matter of minutes. Admittedly, a story conceit makes for a more exciting episode; but, with the right frame of mind you could find the means to get close to an explanation within the context of the story.

Edwin Bracewell, inventor of the Ironsides and pawn of the Daleks, has a schizoid existence, believing himself to be from a small village in Scotland and yet really being an android and devastatingly dangerous bomb. He showed an amazement to The Doctor that these ideas he had just seemed to pop into his head – forcefields, propulsion systems, and the Ironsides themselves.

For some reason, I have this weird need to associate him with Data (or B-4 from Nemesis) in one of those situations where he’s been stripped of his memories – whether because of damage or an insidious override. He has all the abilities of an android, without any real recollection of the situation. I can envisage Bracewell overcome by his ideas and visions, hands and mind racing beyond normal human limits, creating incredible devices without really understanding the process. The Dalek programming kicks in and Bracewell phases out for a moment, technology streaming from his subconscious bypassing the conscious personality imprinted into his android mind.

Bracewell showed The Doctor his blueprints for the forcefield and propulsion systems, and already had Ironside parts – like the weapon-systems – lying around his lab. It’s easy to imagine that he also had half-developed versions of those blueprint technologies – and that when pushed to complete them the same android speed could kick in without Bracewell being overtly aware of it. Before you know it, they have the jury-rigged bolt-on devices they need – and it seriously was a case of jury-rigging. Just as The Doctor creates tech from household devices at the drop of a hat, so Bracewell could undoubtedly do the same – except, he had some genuine pieces of technology already half-completed sitting around his lab.

At least, that’s how I suspend my disbelief…

I think you could describe this as the first Marmite episode of the season, because you’ll either like it or you won’t – as like Prisoner Zeroes hiding out for 12 years in Amy’s house, you’ll either suspend disbelief or not.

Thinking on it, “The Beast Below” feels a little like a campaign supplement for a roleplaying game. The story contains a lot of new concepts, like a solar battered Earth, refugee ships based on nations, a monarchy surviving into the 33rd century, and smaller things like the Smilers. The setting has a richness to it that could all too easily have been forgotten or left to one side, concentrating on a story that would have felt far flatter and less satisfying for the lack of it. Those playing Doctor Who: Adventures in Time and Space could take this place and use it for an extended adventure, exploring in greater detail things like the ‘government’ control of the population, and giving the Smilers proper room to breath as a threat.

I think I’m still a little confused by the biology of the space whale, because all those threatening bits ‘leaking’ upwards into the city seemed at odds with a ‘whale’-shaped beast. At least it made the creature more exciting than the ‘hunk of food’ whale that Torchwood uncovered in the episode Meat. I suspect the species have nothing in common, as the one here certainly appeared far, far bigger with, as I’ve said, a far more bizarre physiology.

Amy Pond proves she can outdo previous companions with her insight and curiosity. I suspect her very nature ties into whatever the arc of the season is, but in the meantime it makes for solid, entertaining episodes. She serves as the humanity the Doctor lacks, serving as a sort of healing salve to the damage he had suffered by the end of his last regeneration where we saw him increasingly aloof as the last of the Time Lords.

Yes, the Smiler concept got utterly wasted, but – as I’ve said – I can see the setting getting recycled for roleplaying campaigns. Perhaps the tone of police state didn’t get reinforced enough, despite the Doctor referring to it specifically as such. The Smiler presence worked like the ever present tele-images of Big Brother in 1984 or (for role-players) omnipresent monitors of The Computer in PARANOIA. Moffat pulled another ‘ordinary object as enemy’ with the Smilers, taking the innocent ‘Tell Your Future’ machines of the fairground and making them something all the more sinister. I can’t fault him for his ability to do that – and the BBC might want to consider setting side some cash for future court claims against them for psychological trauma suffered by children watching Who at the moment.

Overall, I can piece together much to appreciate about this episode – and, yes, I’m one of those people who can paper over the cracks and engage with a story that really taxes my suspension of disbelief. One thing that did bother me was the crack in the Universe, which felt awfully tacked on at the end. I want something more like Bad Wolf or The Observer from Fringe – an oddity that I need to spot somewhere in the bustle of the episode, rather than an all too obvious thing that just sits at the end of every episode…

The Eleventh Hour

I think that the problem with a new Doctor is that it challenges what we’ve grown comfortable with. I mean, who would have thought that anyone except William Shatner could play Kirk? Thing is, unlike ‘Star Trek’, Who challenges you with change every few years (or a couple if you’re unlucky, Colin). So, we, as fans, have to deal with meeting and greeting someone new, like turning away from old friends and meeting a whole bunch of new ones. Yes, you might recognise some of the old surroundings or the odd associate from the past, but otherwise you’re faced with the unknown.

Luckily, Matt Smith doesn’t stray too far from the grinning lanky Tenth Doctor we grew to love. Indeed, Matt’s character combines the odd element from more than one past incarnation. For all we know, there may be method in the madness and this could in fact tie into the plotline for the whole season; but, I could be getting ahead of myself here.

‘The Eleventh Hour’ introduced the new Doctor, a new outfit, a new TARDIS, a new companion, a new showrunner… All new, super newness. Yes, we have known Moffat of old, as a writer of considerable talent; but, running the show represents a whole new kettle of fish, I’m sure. Getting a whole series to point in a specific direction requires a certain skill, a certain mindset.

I enjoyed the first episode and willingly ignored the holes in the plot. Indeed, I filled them in. When I get an injection, no matter how small, my brain normally puts in a lot of effort to imagine extra discomfort. Well, here that same brain sought to do the opposite, cushioning a bumpy ride with a few leaps of faith. Why would Prisoner Zero hang out in a hidden room in Amy’s house for 12 years? The answer: because it was hurt. Escaping from prison through a rift in reality requires more than a little effort, and Prisoner Zero suffered for it’s freedom. Simples.

Amy has strength and balls as a companion, though I hope she’ll be more than fire, legs and a Scottish accent. The new TARDIS shows a complete change of style, but most importantly opens the potential for more internal exploration with those ever so tempting stairwells leading further into the heart of the mathematical construct. And the crack in reality – the Pandorium waiting to be opened… it sounds good to me. Not sure how a prisoner can know more about it than The Doctor… but, then again, having now seen three episodes in total I get the feeling that whatever’s afoot means there may be a lot The Doctor doesn’t know about.

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