Tag Archive: Torchwood


I think you could describe this as the first Marmite episode of the season, because you’ll either like it or you won’t – as like Prisoner Zeroes hiding out for 12 years in Amy’s house, you’ll either suspend disbelief or not.

Thinking on it, “The Beast Below” feels a little like a campaign supplement for a roleplaying game. The story contains a lot of new concepts, like a solar battered Earth, refugee ships based on nations, a monarchy surviving into the 33rd century, and smaller things like the Smilers. The setting has a richness to it that could all too easily have been forgotten or left to one side, concentrating on a story that would have felt far flatter and less satisfying for the lack of it. Those playing Doctor Who: Adventures in Time and Space could take this place and use it for an extended adventure, exploring in greater detail things like the ‘government’ control of the population, and giving the Smilers proper room to breath as a threat.

I think I’m still a little confused by the biology of the space whale, because all those threatening bits ‘leaking’ upwards into the city seemed at odds with a ‘whale’-shaped beast. At least it made the creature more exciting than the ‘hunk of food’ whale that Torchwood uncovered in the episode Meat. I suspect the species have nothing in common, as the one here certainly appeared far, far bigger with, as I’ve said, a far more bizarre physiology.

Amy Pond proves she can outdo previous companions with her insight and curiosity. I suspect her very nature ties into whatever the arc of the season is, but in the meantime it makes for solid, entertaining episodes. She serves as the humanity the Doctor lacks, serving as a sort of healing salve to the damage he had suffered by the end of his last regeneration where we saw him increasingly aloof as the last of the Time Lords.

Yes, the Smiler concept got utterly wasted, but – as I’ve said – I can see the setting getting recycled for roleplaying campaigns. Perhaps the tone of police state didn’t get reinforced enough, despite the Doctor referring to it specifically as such. The Smiler presence worked like the ever present tele-images of Big Brother in 1984 or (for role-players) omnipresent monitors of The Computer in PARANOIA. Moffat pulled another ‘ordinary object as enemy’ with the Smilers, taking the innocent ‘Tell Your Future’ machines of the fairground and making them something all the more sinister. I can’t fault him for his ability to do that – and the BBC might want to consider setting side some cash for future court claims against them for psychological trauma suffered by children watching Who at the moment.

Overall, I can piece together much to appreciate about this episode – and, yes, I’m one of those people who can paper over the cracks and engage with a story that really taxes my suspension of disbelief. One thing that did bother me was the crack in the Universe, which felt awfully tacked on at the end. I want something more like Bad Wolf or The Observer from Fringe – an oddity that I need to spot somewhere in the bustle of the episode, rather than an all too obvious thing that just sits at the end of every episode…

Make The End Sing

‘Tooth and Claw’ provides an excellent story, packed full of excitement, energy and classic elements aplenty. Heroism and deceit, violence and innovation, fear and elation. We know that Queen Victoria can’t die, mustn’t die, and yet we see the peril she faces and the people who give up their lives in her name.

However, the incredible episode really shines in the conclusion. If you want to have a model for your adventures, look here for how to handle your ending. Yes, you want resolution, the chance to set the world right again and put an end to the plans of the villain – and yet… There should be more. The ending of an adventure should provide threads to continue on beyond the bounds of the current story.

In ‘Tooth and Claw’, we have the obvious introduction of the Torchwood Institute and the implications of a British Empire aware of aliens threat. Also, Queen Victoria suffers an injury at the hands of the Lupine Wavelength Haemavariform, leading to the possibility that down through time the cells of the werewolf might surface again within the Royal bloodline. Further, what repercussions might Victoria’s banishing of the Doctor have. While we know that Torchwood will later seek him out, what impact might it have on later adventures – as any time spent in Victorian England after 1879 might attract the attention of people aware of Victoria’s edict.

Less obvious perhaps, but we also have the thread that Prince Albert and Sir Robert’s father clearly had their own understanding and theories about the werewolf. Given Prince Albert’s meticulous preparation of the Koh-i-Noor diamond it would not be too much of a stretch to suggest something like an occult gentlemen’s club might exist, patronised by the Prince. Similar to the London-based Ghost Club, of which Charles Darwin was a member, such an organisation might seek to gather knowledge about matters of the Unknown and look to arm itself against it.

It’s a great episode – and by following it’s example you can create adventures that provide a great gateway to future encounters.

Children of Earth

Well, I just sat and watched the whole of Children of Earth in a single marathon sitting. Feel the need to sum up my thoughts without being too detailed or complete.

In truth, it wasn’t bad, but it didn’t quite work in the end. You know the scenario that we’ve seen so many times before in this and other series – how do you deliver the finale that matches all the build-up? Well, when you destroy the Hub in the first episode, how do you keep ramping up the action?

Characterisation was good. Frobisher troubled, the new PM self-serving and spineless. Pushy Americans and spunky young women PAs… Check! Keeping the 456 out of sight ensured we weren’t disappointed… And it had all the temper tantrums and attacks of projectile nausea you expect from a TV drug addict extraterrestial.

Is Captain Jack becoming too tortured now? Perhaps. You have to wonder why we never heard about the Torchwood extended families before now… That sort of thing is so Russel T, after all. Wouldn’t that have been an ideal target for Jack’s enemies in the past – like Captain John?

The conclusion. Well, it worked and didn’t come across as too forced, as some Who conclusions have in the recent past. However, all the sacrifice and torment came in the same few episodes as it was established. We didn’t know Jack’s family before, so areas as traumatized by the events of the final episode as we might have been if we’d met them earlier? I don’t know. I suspect not.

In short, worth watching and still better than some of the first season dross. Hope this isn’t the last we see of Torchwood…

2009

It may well be a quiet year for Doctor Who on the TV, but not totally devoid of content. We have four specials, a week long Torchwood epic, and the Sarah Jane Adventures – Series 3 to look forward to. On top of that, we should finally see the publication of Cubicle 7‘s Doctor Who role playing game.

Resolutions for the New Year:

  • Get episode reviews up-to-date for all series on this blog
  • Complete FASA RPG version analysis piece on this blog
  • Read at least three pieces of Doctor Who fiction – to quench the thirst
  • Buy the RPG – and write at least one adventure for publication, either here or through some official channel

Well, that last one is worth a shot, right?

Ill Fortune

The new series of Doctor Who has been on for six weeks now. Torchwood ended a little before that. A lot to review – and nothing to show for it. Anyone would think I’d been ill or something.

Damn. I seem to have missed my opportunity to join the playtest for the Doctor Who Role Playing game, by Cubicle 7. That’ll teach me for not trawling the Internet constantly looking for references to Who. It’s unfortunate because they only announced the game in December and the playtest has, therefore, only been running for a few weeks.

Anyway – despite a sense of mild disappointment, I intend to plough ahead with the concept of running a post-World War One Torchwood campaign using the Call of Cthulhu system – partially because of the wealth of material, partially because the game system revolves around that period anyway, and also because I happen to find the system very easier to use. I shall post updates on how this moves along…

To The Last Man: First Glance

There is no other course open to us but to fight it out. Every position must be held to the last man: there must be no retirement. With our backs to the wall and believing in the justice of our cause each one of us must fight on to the end.

‘To The Last Man’ echoed the better episodes of the latter part of last season. The episode showed characters with character, a story with a purpose, and people feeling some genuine emotions. Yes, you have to skim over some of the deeper feelings and put some things into overdrive to fit into the limited episode length – but a good episode overall.

How Toshiko could fall in love so desperately and fully having met Tommy only three times before doesn’t sit well – yes, she’s a techno-geek who doesn’t get out much, but still. She fell for the alien last season because of some telepathic pushing… but here she seemed to have gone head-over-heels quite naturally.

The rift and the time loop don’t make sense of course… Torchwood in 1918 would have needed to take Tommy into their custody without reason to have established the loop in the first place… or did I miss something in the back story. I have tio admit that 1918 Torchwood got me excited and I’m tempted to use them in a roleplaying session or two. The premise seems to fit ‘Call of Cthulhu‘ perfectly – a game set in the 1920s concerned with ancient other dimensional monsters and the cults that seek to set them free. The retro-gadgets were great and the whole stiff upper lip attitude quite at odds with the team of the present day. Brilliant.

I’m liking this Season a lot better so far – by episode three last year I had started to lose the will to live…

Sleeper: First Glance

Sleeper‘ felt like preparation – and while an effective enough story itself, failed to bring the viewer to a comfortable conclusion. Beth provided a well-handled focus for the story, a confused woman torn between reality and a secret hidden from everyone, including herself. Beth wanted to be ordinary, but circumstance had pushed extraordinary upon her; whereas, the ordinary members of Torchwood embrace the extraordinary role they play, without necessarily understanding it completely. You might draw parallels between Captain Jack and the alien invaders, as both enforce strict and unsympathetic controls on the information they pass to those who serve them. Sleepers and Torchwood members alike only know what they need to know to serve their current function and nothing more.

While I thought Beth handled her character well, I found less positive thoughts surfacing about the sleeper who survived to the end. I blame the director rather than the actor, but the murder of the council member added unnecessary violence and splashes of gore with an almost comical portrayal of the alien. The distant, disinterested gaze didn’t work at all – less of the psychopath, more of the mildly aggrieved accountant. Why the story required the same guy to break his partners neck also begged an answer – as that kind of violence got cut from the Doctor Who: TV Movie and the story didn’t suffer for it at all. Has pointless and poorly directed violence started to replace the childish bouts of sex and swearing from Season One?

Highlight of the evening – a witty Ianto Jones who seemed to have an amusing quip for every occasion. Yes, it might have seemed uncharacteristic of the often morose Ianto of Season One… Yes, it looked like Ianto just got dumped with all the throwaway humourous dialog for the episode… but, it worked for me.

Overall, the episode almost worked and I trust it will lead to something more – but, how about getting on to some fuller and rounder storytelling and characterisation for Episode Three, huh?

I believe ‘Kiss Kiss, Bang Bang‘ succeeded as a “Previously on…” catch-up episode far better than many I have seen over the years. Approaching Torchwood on the basis that you might never have seen it before, it provided an episode length run down of the team members, their roles, their background, their relationships, and the relative flexibility of their sexuality.

James Marsters – as Captain John – acted a fine part as old friend, associate and lover to Captain Jack, proving – it would seem – that the 51st Century Time Agency had a tendency towards profit, heroic and self-indulgence. Compared to the Time Lords, being a Time Agents apparently meant a non-stop party, laced with drugs, booze, sex and extremes of violence.

Everyone turned in a fine performance, with characters falling quickly back into place… though Owen seemed a little subdued. I guess losing your soul mate to a rift in space/time, trying to commit suicide and murdering your boss can have a sobering effect on a person! I’m certain thw stories will reveal more of where Owen and Toshiko are going – a relationship probably cooked up because she’s the only one left in the Hub who Owen hasn’t had a sexual relationship with yet (providing you exclude the pterodactyl).

Captain John hijacking the night club and then ‘play fighting’ with Captain Jack proved the most entertaining bit; while the McGuffin used to conclude the story didn’t really drive hard to suspend disbelief in the viewer (I doubt you can conjure up a DNA cocktail like that in a matter of minutes and hope to do anything but kill the person you inject it into…).

Anyway… an excellent start to the new series and I’m looking forward to the rest. Lets keep the standard high this year, okay Chris?

Torchwood in the Guide

I rescued an article about Torchwood Series One at h2g2 a couple of months ago – and while I mentioned it in passing, it seems a little silly not to unearth it again just before the start of Series Two.

h2g2 is ‘an encyclopaedic project… written by people from all over the world’, conceived by Douglas Adams, launched in 1999, named after The Hitch Hiker’s Guide to the Galaxy and absorbed into the BBC stable of community sub-sites in 2001. I write and subedit there as The Apprentice – and found this article on Torchwood languishing it what the site calls the Flea Market – a dumping ground for almost articles and promising ideas that need care and attention to get them into a state suitable for consideration as Entries in the Guide.

I found it quite enjoyable to drag together the various bits and bobs of information needed to fill out the detail of this article, as well as the range of quotes for each episode. I did stick with as much of the original entry as possible – which led to certain episode overviews reading a little differently to the ones I specifically re-wrote or expanded – but did do a considerable amount of work myself. I took a few liberties trying to guess around the knowns and suggest a few unknowns – like where the team park the car, when exactly the series takes place, and how the heck that pterodactyl gets in and out of the Hub.

Do have a read… and if you find anything alien, it’s theres… any errors are probably mine.

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