Tag Archive: PARANOIA


Real Expo-tential

Well, I’m off to the UK Games Expo in Birmingham this weekend, attending both Saturday and Sunday (which we did in 2008, but not 2009). Having the night there means the day can be more relaxed, providing more chances to play and the chance to get involved in stuff starting in the afternoon. I would like to play Doctor Who: Adventures in Time and Space, but right now it looks like it won’t be running until the end of Sunday – just when I’m going to be heading along home (long drive).

I’m kind of wishing I had the chutzpah to run a game of my own, but I’m such a damned wimp. I’m enamoured by the potential of running a Hitchhiker’s Guide to the Galaxy game using the DWAITAS system, which seems like a perfect fit. I could use the sample player character sheets right out of the box without any effort, running a game part-adventure, part-knockabout. I can see it being a bit like classic PARANOIA or Tales From The Floating Vagabond, a chance to play and have fun, but with a lower death toll than the former and a little less slapstick than the latter. We’ll see, you never know…

Maybe I’ll be consigned to playing – and getting annihilated in – a game or two of Agricola or Dominion; but. here’s hoping, that I’ll get a chance to play a RPG session (or two).

Does Not Compute

…and when it comes to persuading computers to do something that doesn’t make sense, well more suspension of disbelief comes into play.

PARANOIA featured a skill called Spurious Logic, which allowed you to engage artificial lifeforms in the sort of discussion that left them smouldering in confusion. Captain Kirk had a knack for doing this – with Landru in ‘The Return of the Archons’ and M5 in ‘The Ultimate Computer‘ – uttering some statement or puzzle that logically would not compute and led to much sparking/smoking of circuit boards. It seems that Amy and The Doctor, but the former particularly, managed to pull off a little of this with Bracewell when the Dalek’s initiated the Oblivion Continuum.

In DWAITAS, the standard test for handling spurious logic should be against Convince + Ingenuity – conveying a logical conceit in a manner than denotes absolute belief to anyone listening, artificial or not. To further enhance the prospect of success, a character might take the Trait Technobabble.

Technobabble (Minor Good Trait)
The character has a bewildering grasp of the esoteric nuisances of bleeding edge technologies and obscure scientific theorems. They might not always completely understand the nitty-gritty of the subject matter, but they appear convincingly assured in their grasp of the principles.
   Effect: +2 bonus to any roll where the character seeks to assert authority in his grasp of obscure science or technology.
   Note: Cannot be taken with the Technically Inept Bad Trait. However, the character’s grasp of the principles does not, in turn, provide any positive modifiers to actual attempts to understand, repair or override gadgets and devices – where the character would need Technology and/or Boffin.

I think you could describe this as the first Marmite episode of the season, because you’ll either like it or you won’t – as like Prisoner Zeroes hiding out for 12 years in Amy’s house, you’ll either suspend disbelief or not.

Thinking on it, “The Beast Below” feels a little like a campaign supplement for a roleplaying game. The story contains a lot of new concepts, like a solar battered Earth, refugee ships based on nations, a monarchy surviving into the 33rd century, and smaller things like the Smilers. The setting has a richness to it that could all too easily have been forgotten or left to one side, concentrating on a story that would have felt far flatter and less satisfying for the lack of it. Those playing Doctor Who: Adventures in Time and Space could take this place and use it for an extended adventure, exploring in greater detail things like the ‘government’ control of the population, and giving the Smilers proper room to breath as a threat.

I think I’m still a little confused by the biology of the space whale, because all those threatening bits ‘leaking’ upwards into the city seemed at odds with a ‘whale’-shaped beast. At least it made the creature more exciting than the ‘hunk of food’ whale that Torchwood uncovered in the episode Meat. I suspect the species have nothing in common, as the one here certainly appeared far, far bigger with, as I’ve said, a far more bizarre physiology.

Amy Pond proves she can outdo previous companions with her insight and curiosity. I suspect her very nature ties into whatever the arc of the season is, but in the meantime it makes for solid, entertaining episodes. She serves as the humanity the Doctor lacks, serving as a sort of healing salve to the damage he had suffered by the end of his last regeneration where we saw him increasingly aloof as the last of the Time Lords.

Yes, the Smiler concept got utterly wasted, but – as I’ve said – I can see the setting getting recycled for roleplaying campaigns. Perhaps the tone of police state didn’t get reinforced enough, despite the Doctor referring to it specifically as such. The Smiler presence worked like the ever present tele-images of Big Brother in 1984 or (for role-players) omnipresent monitors of The Computer in PARANOIA. Moffat pulled another ‘ordinary object as enemy’ with the Smilers, taking the innocent ‘Tell Your Future’ machines of the fairground and making them something all the more sinister. I can’t fault him for his ability to do that – and the BBC might want to consider setting side some cash for future court claims against them for psychological trauma suffered by children watching Who at the moment.

Overall, I can piece together much to appreciate about this episode – and, yes, I’m one of those people who can paper over the cracks and engage with a story that really taxes my suspension of disbelief. One thing that did bother me was the crack in the Universe, which felt awfully tacked on at the end. I want something more like Bad Wolf or The Observer from Fringe – an oddity that I need to spot somewhere in the bustle of the episode, rather than an all too obvious thing that just sits at the end of every episode…

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