Tag Archive: Captain Jack Harkness


Connections Unseen

I’ve been thinking about connections, considering what might have caused certain events or points of focus.

Is it possible, for example, that one of the tears in reality, like that in Amy’s childhood bedroom, also caused the sun to go nova causing the grand exodus of Earth seen in “The Beast Below”?

Aside from the fact River Song seems to have spent a lot of time there, is the pull of the 51st century significant, given humanity harnessed the power of time travel during this period – seen in the despicable acts of the evil mad man Magnus Greel and the formation of the Time Agency, of which Jack Harkness was a member? I’m reasonably sure it isn’t connected, but Jack’s home in the Boeshane Peninsula suffered mass deaths from an unimaginable horror in this very century. A coincidence of continuity, but still…

Does the presence of Amy and Rory on the distant hilltop suggest more than just a passing interest in their earlier selves – and why is the Doctor somewhat blasé about it, considering the dangers? The events of Father’s Day resulted in his death and came about because Rose tampered with causality – is his memory so short?

Or, perhaps, memory has become a problem for everyone – with Amy forgetting the Daleks (and, for that matter, Van Statten not being aware of them either in 2012 as he struggled to engage with his silent Metaltron – in “Dalek”, despite the mass invasions of “Army of Ghosts”/”Doomsday” and “The Stolen Earth”/”Journey’s End” a few years earlier) and a strong reliance in recent episodes on perception filters keeping what is openly there out of sight and out of mind. Can we trust anything we’re seeing, given the Doctor’s own subconscious dark side can work against him with such murderous intent?

Children of Earth

Well, I just sat and watched the whole of Children of Earth in a single marathon sitting. Feel the need to sum up my thoughts without being too detailed or complete.

In truth, it wasn’t bad, but it didn’t quite work in the end. You know the scenario that we’ve seen so many times before in this and other series – how do you deliver the finale that matches all the build-up? Well, when you destroy the Hub in the first episode, how do you keep ramping up the action?

Characterisation was good. Frobisher troubled, the new PM self-serving and spineless. Pushy Americans and spunky young women PAs… Check! Keeping the 456 out of sight ensured we weren’t disappointed… And it had all the temper tantrums and attacks of projectile nausea you expect from a TV drug addict extraterrestial.

Is Captain Jack becoming too tortured now? Perhaps. You have to wonder why we never heard about the Torchwood extended families before now… That sort of thing is so Russel T, after all. Wouldn’t that have been an ideal target for Jack’s enemies in the past – like Captain John?

The conclusion. Well, it worked and didn’t come across as too forced, as some Who conclusions have in the recent past. However, all the sacrifice and torment came in the same few episodes as it was established. We didn’t know Jack’s family before, so areas as traumatized by the events of the final episode as we might have been if we’d met them earlier? I don’t know. I suspect not.

In short, worth watching and still better than some of the first season dross. Hope this isn’t the last we see of Torchwood…

The Next World

…or “I Was Sarah Jane Smith for a Day”.

Just back from an enjoyable day at Game 2008, at the Armitage Centre in Fallowfield, Manchester. Aside from some meandering around trade stalls, I played a 5 hour demo of the new Doctor Who role-playing game, from Cubicle 7. While Cubicle 7 has delayed release of the game until early next year – due to impending changes in the publication style guide incoming from the BBC – I got a chance to have an early taster, despite missing out on the chance to playtest the game earlier this year (not that I’m grumpy about that at all… no siree!).

The Gamemaster, Steve Lyons, has a fair old pedigree in writing for Doctor Who in the ‘extended universe’ of spin-off novels and audio dramas. Here, Steve ran a fairly simple, but engaging, demo game that had all the hallmarks of Who. I played Sarah Jane Smith in the midst of companions that made this feel very much like a Christmas Special (with Martha, Rose, Captain Jack and Mickey along for the ride).

Arriving on a seemingly primitive world populated only by men, it rapidly became clear this idyllic snatch of paradise had something rotten hidden just under the surface. When the ‘priests’ arrived in silver robes with silver helmets sporting a familiar extended crossbar over the top, it didn’t take long to realize we might spend the rest of the episode running away from enemies too tough and oblivious to harm for a stand-up fight. In the end, we managed to save the day, Sarah Jane only screamed once, and only Jack died (for a little while). Steve told us that we had arrived at a solution not far adrift from his last demo session – neither of which he had accounted for in the writing of the adventure. Sounds like it might be time to add a few extra notes and a sidebar or two.

The system seemed simple enough, with a simple mechanism of Attribute + Skill + 2d6 versus Difficulty Number. Despite Steve saying the design leaned away from too many die rolls, we did seem to roll an awful lot of the little plastic cubes. The mechanic that allowed heroism, lucky escapes and fortuitous McGuffins also came under scrutiny. The Story Points allowed you to use useful gadgets (like Sonic Screwdrivers and Vortex Manipulators), roll extra dice, or force a simple success – but the sheer number of points available from the outset for most characters might have made it a little too easy. Mickey, the resident ‘Red Shirt’ in all confrontations with the silver nemesis, got through more than a dozen Story Points in the whole session and still hadn’t run out by the end.

Anyway… I look forward to seeing the game released next year, and will pick up a copy I’m sure. Maybe I could write an adventure of my own?

Crikey! Russell T sure knows how to have a good time. Seriously good episode from a fanboy point of view. Can you really fault it? The Doctor, Sarah Jane, Torchwood… even Harriet Jones makes a heroic return as the core of the resistance, the head of the Doctor’s Army.

The episode made sly references to the past and Bernard Cribbins did make a connection – as they make reference to moving planets and the Doctor comments that someone has tried to move the Earth before. In Daleks – Invasion Earth 2150 AD, the Daleks attempt to move the Earth by dropping a bomb into the planet’s core – and The Doctor, his granddaughter, his niece, and a policeman, Tom Campbell (Cribbins), do everything in their power to ultimately defeat the maniac pepperpots.

I knew that Dave Ross was returning long before the start of the series, though I had hoped for one or two other surprises (like a return visit from a previous Doctor). The make-up was absolutely fabulous – incredibly realistic and deliciously creepy. The whole business that he chose to recreate the Dalek from his own body, making them of pure (if mutated) Kaled stock, fits into the whole Nazi slant and eugenics. The Cult of Skaro showed the same self-sacrifice for the survival of the Dalek race, cannibalizing their own armour – and Dave takes it a step further.

So, regenerating, huh? What is that all about? Given the general consensus that David had agreed to do the Christmas Special and the extended one-off episodes next year, what the heck is going to happen there?

Funny that 18 months ago to the day, The Sun reported that David would be leaving the show and started guessing who might replace him…

While I won’t yet write-up my overall view of ‘Turn Left’ (because I still have a lot of catching up to do), I enjoyed the nod at continuity when the Doctor referred to the beetle as one of the Trickster’s lot. The Trickster was the excellent villain from the ‘Sarah Jane Adventures’ episode ‘Whatever Happened to Sarah Jane?’ – and given the return of the Sonic Lipstick wielding journalist in the next two episodes, this made for a great touch.

In respect of the next two episodes, I can only imagine a hoard of fans will probably be truly spent for the Summer – exhausted with the exertion of almost two hours of copious fan-w**king. The Doctor, Donna, Martha, Rose, Captain Jack, Ianto Jones, Gwen Cooper, Sarah Jane, Luke, the Daleks and Dave… it beggars belief. On top of that, I could have sworn one of the Daleks in the trailer (the red one) looked like the style faced by the alternate first Doctor in the cinematic movies in which Bernard Cribbins played a part… another superlative fan pleaser if it’s true.

Adam: First Glance

Neat from the outset, with subtle changes in the characters during the titles. Then we have Adam front and centre right away. Worked for me – though, as a power, seems like a whole kettle of fish to keep having to touch everyone and try to keep things straight in their memories. The panic to change Gwen was great, a rush job that left Rhys out of the equation. Slightly bemused by the apparent need to perform a Vulcan nerve pinch to attain contact on the first couple of occasions… It would have seemed more natural to touch Gwen on the arm, for example, rather than reaching for her shoulder – and therefore close to her face – which would surely make a suspicious individual flinch away. I imagine it came down to camera angle…

Ianto got to be cheeky again – Tosh: “You write about artefacts in your diary?”, Ianto: “Amongst other things…” (wink) – and then had Adam put him through some thoroughly harrowing false memories. The whole sequence of Ianto murdering women, with pig squeals instead of screams… utterly dark, utterly effective. Gareth David-Lloyd‘s acting sure has come on since ‘Cyberwoman’ when that sobbing really didn’t convince me at all… Wrapped up in his long black coat, I could almost picture him in a long term career as a murderer.

The whole episode held up well, with lots of potential for some very different acting. Tosh turning Owen down for a date, face furious with indignation at the very thought… yeah, why not! Owen reminded me of Adrian Mole or something with the whole geek persona in place.

It was only the amnesia stuff that let me down a bit, as the story trailed off into an over-extended conclusion in the board room. The final effort by Adam to survive, however, managed to rescue the story somewhat… though I freely admit to being confused why the alien artefact contained sand, presumably from Jack’s homeworld.

And speaking of Jack’s homeworld… the best bit – Captain Jack’s accent is how they all talked in the Boeshane Peninsula. Obviously. Well done on that little bit of continuity jiggery-pokery!

Meat: First Glance

I admit I might simply be a big softy with a bigger heart when it comes down to suffering. I could probably put it down to that quality in my character that made ‘Meat’ such an effective episode for me. Having spent the first three episodes in limbo, credited but no apparent, Rhys got his ample first outing for the season and did an effective job of stepping on toes and revealing the bad guys. The rest of the cast turned in fine performances, with Ianto continuing to shine with a couple of one liners and the CGI whale-alien doing a good job at roping in my sympathy and empathy.

A tale of just how callous humanity can be in pursuit of profit, ‘Meat’ showed Torchwood doing a very necessary task that, as Owen rightly highlighted, probably wouldn’t turn around the dark fate of Earth in the 21st Century. Like ‘Small Worlds‘ in the first season, Jack seemed resigned to taking the least pleasant but necessary path in the end, though Owen beat him to making the actual decision on the fate of the whale-alien. Poor thing.

Was there something ‘Countrycide’-like in the plotting? The team investigates, they get deep and end up captured, one of the team manages to crash into the midst of the proceedings and save the day… Maybe, or maybe not.

I believe ‘Kiss Kiss, Bang Bang‘ succeeded as a “Previously on…” catch-up episode far better than many I have seen over the years. Approaching Torchwood on the basis that you might never have seen it before, it provided an episode length run down of the team members, their roles, their background, their relationships, and the relative flexibility of their sexuality.

James Marsters – as Captain John – acted a fine part as old friend, associate and lover to Captain Jack, proving – it would seem – that the 51st Century Time Agency had a tendency towards profit, heroic and self-indulgence. Compared to the Time Lords, being a Time Agents apparently meant a non-stop party, laced with drugs, booze, sex and extremes of violence.

Everyone turned in a fine performance, with characters falling quickly back into place… though Owen seemed a little subdued. I guess losing your soul mate to a rift in space/time, trying to commit suicide and murdering your boss can have a sobering effect on a person! I’m certain thw stories will reveal more of where Owen and Toshiko are going – a relationship probably cooked up because she’s the only one left in the Hub who Owen hasn’t had a sexual relationship with yet (providing you exclude the pterodactyl).

Captain John hijacking the night club and then ‘play fighting’ with Captain Jack proved the most entertaining bit; while the McGuffin used to conclude the story didn’t really drive hard to suspend disbelief in the viewer (I doubt you can conjure up a DNA cocktail like that in a matter of minutes and hope to do anything but kill the person you inject it into…).

Anyway… an excellent start to the new series and I’m looking forward to the rest. Lets keep the standard high this year, okay Chris?

Torchwood Returns

Jack’s back on Wednesday! Yay! The brief (5 minute?) trailer available from the Torchwood website gives away the beginning of the series – and Jack seems quite upbeat… Will he remain the plucky, if slightly tortured, character from Who, or return to the morose, mildly unlikeable Jack of Series One? I certainly hope for the former – because the other Jack made it difficult to bring a real unity to the Torchwood team and I liked him a lot less. Yes, he had his moments, but he lacked a certain lightness of character that should come with someone who effectively can expect to live for-almost-ever.

While Chris Chibnall continues to captain the good ship Torchwood, I hope lessons will have been learned from Series One. If you’re going to do adult, then do it without the schoolboy in the playground mentality of short sweaty bouts of sex and gratuitous flashes of swearing. Deal with adult themes in an adult way – and you will find your viewers appreciating it. I certainly would.

What do I want to see this series? I want to find out what happened during the two years wiped from Jack’s mind while he was a Time Agent…

A warning… I fear that in this post I sound like I’m just thinking outloud. As a result, it may come across like senseless babble!

I have been mulling over the essential elements of a Doctor Who plot while reading through an old FASA role playing scenario, ‘The Iytean Menace‘. As common in the game, the players take up the adventure on the urgings of the Celestial Intervention Agency, however, I wanted to see how you could introduce the players to the events involved without outside pressures. Take ‘The Empty Child‘ for example.

  • Doctor and Rose discover alien capsule heading to Earth; Doctor investigates capsule landing, while Rose splits off looking for lost child.
  • Rose finds child, faces death and Jack rescues her; while Doctor meets someone who knows about the lost child and follows her.
  • Doctor discovers the location of the alien capsule; at the same time Jack and Rose discover the girl and the lost child.
  • Rose and Jack find out where the Doctor is from the girl; Doctor finds out about the lost child ‘plague’ – and all three face cliff-hanger peril.

It isn’t so much investigation, as happenstance and luck that leads the Doctor through his adventure, while the companion must, quite vitally, get split up and discover something threatening or complicated to add to the Doctor’s worries when they get back together again. Wartime orphans and Captain Jack form subplots that link into the girl, the lost child and the Chula ambulance filled with confused alien nanites. The advancement of the story involves layers – like an onion – but one character may discover layers in different ways or completely on their own than another who might skip ahead a layer and realise the significance when the whole story starts to come together.

‘The Iytean Menace’ has layers, but they happen in a linear fashion that somehow smacks less of Doctor Who than it should.

  • The CIA identify alien weapons in Victorian England and send the time travellers to investigate
  • The travellers meet the owner of one such weapon and get rebuffed
  • The owner’s daughter meets the travellers and tells them her father is paranoid and has been accused of stealing from another collector
  • The travellers meet the other collector who explains about the burglary and the events that led to his accusation of guilt
  • The travellers, potentially, investigate a doctor present at the house on the night of the theft and find he doesn’t care to talk to anyone and seems to spend a lot of time in his personal lab

And so on. It feels like a straightline, whereas ‘The Empty Child’ has more of a branch-like structure to it. While the ‘trunk’ of the story leads from beginning to end, the branches fork off, cross paths and generally create a more complex adventure. It seems to me a good Doctor Who adventure must involve:

  • An unexpected introduction to the problem, probably at odds with the character’s original intent
  • The Doctor and companions split apart, come back together, split and repeat!
  • A subplot or two that feel like red herrings, but in fact tie neatly, but obscurely, into the primary story
  • Exitless traps that prove to have at least one way out you didn’t expect
  • One or more cases of mistaken or false identities that prove either useful or troublesome as the story progresses

Maybe I need to set the elements of the role playing story down and determine the whether the structure does overlap with the hidden depths of the onion skin principle…

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